MIRROR

A responsive website and rebrand

“Mirror offers a diverse selection of clothing, making clothing accessible for everyone.”

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Project Overview


CHALLENGE

Mirror is seeking to rebrand its online presence with a responsive website.

BACKGROUND

Mirror offers a diverse selection of clothing making clothing accessible for everyone. Mirror is a global clothing brand with a brick and mortar presence in 32 countries with over 400 stores. Mirror believes clothing doesn’t have to be expensive and last forever.

SOLUTIONS

  • Create a new visual identity with new branding and logo.

  • Develop a responsive e-commerce website that increases brand awareness and sales.

  • Design a pleasant and efficient shopping experience.

TIME

8 Weeks

ROLE

UX Designer(Researcher, Visual Designer,Interaction Designer,User Testing)

TOOLS

Sketch, InVision, Optimal Sort, Pen+Paper, Illustrator

TEAM

Alan Hurt

Process


 

01 EMPATHIZE

  • Research Plan

  • Project Goals

  • Market Research

  • Competitive Analysis

  • User Interviews

02 DEFINE

  • Empathy Map

  • User Personas

  • Storyboard

  • Feature Roadmap

  • Card Sorting

  • Sitemap

03 IDEATE

  • Task Flow

  • User Flow

  • UI Requirements

  • Low- Fidelity Wireframes

  • Branding

  • Responsive UI Design

04 PROTOTYPE

  • High Fidelity Prototype

  • UI Kit

05 ITERATE

  • Affinity Map

  • Usability Testing

  • Priority Revisions

01 EMPATHIZE


SECONDARY RESEARCH

Market Research

I performed market research to better understand the e-commerce fashion sector. My goals were to identify Mirror’s target market and define Mirror’s users.

Target Market

  • Omnichannel experiences are important for  Millennials, Gen X, and Baby Boomers.

  • All 3 generations are cost conscious, but will pay a premium for different factors

  • Millennials care about socially interacting with the brands in real world and online.

  • Customer service leads to loyalty buyers with Gen X and Baby Boomers.

  • Baby Boomers are one of the wealthiest generations 51% of Baby Boomers spend leisurely time browsing online, while Millennials spend 41%

Competitive Analysis

After conducting market research, I performed a competitive analysis to find the strengths and weaknesses of companies in the fashion sector, and it’s indirect competitors. I defined the strengths to focus on and the weaknesses to pay attention to while building the Mirror site.

Provisional Personas

I created provisional personas based on secondary research to empathize with and understand Mirror’s user base.

The Millennial (20-34)

`View shopping as a fun event
`Researches product and pricing before purchasing
`Influenced by friends and social media
`Authentic Brands

Goals

  1. Convenient shopping; same day delivery; seamless shopping experience

  2. Competitive pricing

  3. Quality product through research

  4. Superior customer service

Pains

  1. Long delivery times

  2. When product is ordered online but unable to return in stores

  3. Inaccurate delivery timelines

Gen X (35-54)

`Researches product and pricing before purchasing
`Needs honest marketing
`Retail-Savvy

Goals

  1. Price conscious

  2. Authentic brands

  3. A customized experience

  4. Loyalty Programs

Pains

  1. When they feel neglected as a demographic

  2. A lack of care in customer service

  3. Supporting children and or parents

Baby Boomer (55-75)

`Price conscious
`Convenience
`View shopping as a task

Goals

  1. Free shipping

  2. Convenience

  3. Competitive pricing

  4. Seamless online shopping experience

  5. Brick and mortar store reinforces trustworthiness of brand

Pains

  1. No omnichannel shopping experience

  2. Slow, complicated online shopping experience

  3. Customer service is not helpful

PRIMARY RESEARCH

User Interviews

I conducted a series of user interviews to gain insight of the pain points, goals, needs and motivations in respect to an online shopping fashion experience. I enlisted 7 users that are online shoppers and asked open ended questions regarding their shopping and purchasing experience, which allowed me to gain a deeper understanding of the users’ needs and insights. I organized my research findings into an empathy map to synthesize the results of the user interviews.

Research Synthesis

I recorded all the observations from the user interviews onto sticky notes, assigning each interviewee a color. Next, I categorized these sticky notes into groups: say, do, think, feel, do, pains, and gains. I looked for patterns and grouped similar observations together and created clusters. From these clusterings, I came to the three prominent insights and corresponding needs

 

Insights

01 User does not have time to leisurely browse online

02 User expect quality products at a fair price

03 User will purchase product from an online store if there is an accommodating return policy.

 

Needs

01 To navigate through the site with ease

02 To purchase quality clothing at a fair price

03 To be able to return/exchange product on accommodating terms.

02 DEFINE


User Persona

Based on from my research findings, and insights from the empathy map, I created a user persona that reflects Mirror’s target audience, which I used to guide my design process.

Max Pena

“ I want to find that perfect fitted polo and order it in all my favorite colors and pick it up on my ride home.”

Age: 32 Job: Senior Marketing Manager Location: New York City

Goals
`To find high quality product with fair pricing
`Saving Time
`To have alternative ways to return, exchange product

Needs
`To be able to justify retail pricing
`To shop for clothes efficiently
`To be able to return, exchange merchandise with ease.

Frustrations/Fears
`Wasting Money
`Saving Time
`Stagnating in personal and professional life

Personal Bio

Max has just been promoted to Senior Marketing Strategist Manager. He is known as a good communicator, inspirational leader with honesty, integrity, passion, and commitment.

Because of his commitments and plans for certifications, time is valuable to him. He would rather pay a premium for products that are reliable in quality and delivery times. He needs the flexibility of accommodating return policy, because of his schedule and commitments. He wants to grow personally and professionally, and ensures that he makes time for all of those aspects by time managing his calendar.

Storyboard

Based on from the user persona, I created a storyboard that captures the user’s interaction with our product.

Screen Shot 2020-08-26 at 3.36.28 PM.png

Card Sorting/Similarity Matrix

I conducted a card sorting exercise to understand how users naturally group items to create information architecture. I filtered the card sorting results with the similarity matrix to gain further insight.

Roadmap

Based from my findings on my research, persona, and market standards, I prioritized key elements in a roadmap from “must haves, nice to haves, surprising and delightful to have, and can come later.”

Sitemap

Based from the insights from my research findings, I defined Mirror’s information architecture through an abbreviated and complete site map. The abbreviated site map is shown below. You can view the complete site map here.

 
 
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03 IDEATE


Task Flow + User Flow

To understand how the user is able to complete a task, I created a task flow with 3 individual tasks, which helped me understand the flow of the feature and the screens I needed to design. Then I was able to create a user flow to understand how the user will interact with the app while completing their goals.

 
 

Branding and Logo Design

I sketched ideas that best reflected the brand’s attributes and vectorized them.

Brand logo brainstorming.jpg

Responsive Low-Fidelity Wireframes

Using pencil and paper, I created multiple wireframe sketches. After selecting the concept that best met the needs of my user persona, I digitized the wireframes. Using the bootstrap grids, I made the designs responsive. I began working on the desktop version first, then moved onto the tablet and mobile versions using the same assets. On the subsequent set of screens, I realized working on the viewports simultaneously was more productive.

Style Tile

Applying the mood board visuals for inspiration, I created a Style Tile with a color palette, typeface, and imagery that I used to navigate create the visual language throughout the design

Style Tile C.jpg
 

Responsive High-Fidelity Wireframes

After creating the low-fidelity wireframes, I used the Style Tile to direct the visual design to create the High-Fidelity Wireframes.

Hifi homepage.jpg

UI Kit

After completing the final High-Fidelity Wireframes, I procured all the UI, components, and assets into this document.

Mirror UI KIT (1).jpg
UI KIT 2.jpg
UI Kit 3.jpg
 

05 ITERATE


Usability Testing

After completing the Responsive UI, I was ready to conduct user testing. I created a usability testing plan to prepare for the testing.

Objectives

01 Is language familiar to user

02 Does the user have control and freedom from their actions

03 Are the design patterns consistent with the market landscape

04 Is the user provided enough support to prevent errors

Tasks

01 Scenario: Searching for a new product

  • Locate the New Arrivals Section

  • Purchase the Green Polo

02 Scenario: Complete the order

  • Find out how to input you information,

  • Find out how to select method of payment

  • Find out how to proceed with checkout

03 Scenario: Looking to go to the homepage

  • Find out how to link to the homepage

Affinity Map

I created an affinity to capture the patterns, goals, motivations, needs and frustrations of the user during usability testing. The user patterns that I gleaned from the usability testing showed that when design patterns are from a current model of user’s patterns, the task is completed successfully. I organized the test findings into common patterns, pain points, and frustrations.

Final Prototype

After the insights gleaned from the affinity map, I updated the wireframes to accommodate the pains and frustrations the users experienced during testing.

 

My Takeaways

01 Using common design patterns saves the user time. When the user has to stop and think, there is a chance that we lose the attention of the user.

02 Responsive design necessitates for simultaneous designing on all viewports. I completed the desktop version page first, then moved on to the smart tablet, then smartphone, but had to go back and rework the initial desktop version because the original design was not responsive. Going forward, I will be working on viewports simultaneously to avoid reworking designs.

03 Refer back to your research when you are at a crossroad. When organizing the information architecture, there were many categories and products that needed to be represented. I referred to my research and user persona to define the existence and importance of each page in the sitemap.

Next Steps

I would continue user testing to develop the virtual dressing room feature. This would entail working with AR technology to build out the feature.

To test out the shopping cart even further, I would like to test out selecting specific times to pick up merchandise based on urgency. Because time urgency and time were a concern for the user, this additional feature would allow the user to access their order with a tailored pick-up/delivery time.